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What, no manual? |
Released as a budget title in 1990,
Minna no Balloon Fight
(Everyone's Balloon Fight) was a sort of four player battle royal
version of the 1983 original. As you might have guessed, it is a special
edition of the game that supports four simultaneous players. To take
full advantage of this you would need something like
Hori's "4 Players Adaptor"
(scroll down a bit) or a modified NES Four Score. There is no single
player normal mode in this one, although Balloon Trip supports one to
two players.
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The back of the box proclaims "the 'FAMILY' BALLOON BATTLE OF THE WORLD begins!". Wow! |
The
characters, while still low in detail, are a bit larger as well. You
would think that larger characters would be a bad idea in a game built
around four people sharing the same screen, but Nintendo took a page
from VS Balloon Fight and added vertical scrolling to the playing field!
This is something I always missed in the NES version, it would have
added so much to the gameplay.* (see end of article for more boring talk
about this)
In Battle Mode (2-4 players) the playing
field spans two screens stacked vertically. In Balloon Trip Mode the
screen may move either vertically, horizontally or diagonally. This
makes Balloon Trip in
Minna no Balloon Fight quite a bit trickier.
Unfortunately
this copy doesn't include a manual, so there's no information on the
playable characters shown on the box art. The fact that they were given
specific looks and personalities (even if the in-game graphics are
almost identical) was an interesting touch. Color-coding the players by
balloon color makes it easy to see what's going on even when things get
hectic.
You
can see the bonus stage in the background there (don't be like me and
use widescreen TVs to play Famicom games). Compared to the original
Balloon Fight bonus stage it's a colorful brawl and you can get some
pretty crazy points here (popping your friend's balloons to take them
out of the game for a few seconds is still the best tactic here). The
game was a fairly bare-bones affair in the days of blockbusters like
Super Mario Bros. 3, but that's really the point--a throwback
to/celebration of the Famicom's arcade style roots. Pretty topical,
considering the attention Balloon Fight has been getting from Nintendo
in the last year.
So there you go--
Minna no Balloon Fight. It's fake. Thanks for looking! You'll be able to find more photos if you're interested on
my Tumblr.
*Incidentally, the reason vertical scrolling was removed from the NES
version of Balloon Fight was because the NROM pcb Nintendo used in the
earliest days of the Famicom could support only vertical or horizontal
"mirroring" (mirroring is beyond the scope of this little writeup so
let's just call it "scrolling"). So if we had gotten vertically scrolling
stages in the NES version, we wouldn't have had the side scrolling
Balloon Trip mode, and that would have been unacceptable. I'm not very well versed in NES development so I might be wrong here
and Nintendo had other reasons for omitting the second screen, but
that's my only guess.